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Kristian Høgsbergd7c17262012-09-05 21:54:15 -04001/*
2 * Copyright © 2012 Intel Corporation
3 *
4 * Permission to use, copy, modify, distribute, and sell this software and
5 * its documentation for any purpose is hereby granted without fee, provided
6 * that the above copyright notice appear in all copies and that both that
7 * copyright notice and this permission notice appear in supporting
8 * documentation, and that the name of the copyright holders not be used in
9 * advertising or publicity pertaining to distribution of the software
10 * without specific, written prior permission. The copyright holders make
11 * no representations about the suitability of this software for any
12 * purpose. It is provided "as is" without express or implied warranty.
13 *
14 * THE COPYRIGHT HOLDERS DISCLAIM ALL WARRANTIES WITH REGARD TO THIS
15 * SOFTWARE, INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND
16 * FITNESS, IN NO EVENT SHALL THE COPYRIGHT HOLDERS BE LIABLE FOR ANY
17 * SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER
18 * RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF
19 * CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN
20 * CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
21 */
22
Kristian Høgsberg25894fc2012-09-05 22:06:26 -040023#define _GNU_SOURCE
24
Kristian Høgsbergecf6ede2012-09-05 21:59:35 -040025#include <stdlib.h>
Kristian Høgsberg25894fc2012-09-05 22:06:26 -040026#include <string.h>
27#include <ctype.h>
Pekka Paalanen0d64a0f2012-09-11 17:02:05 +030028#include <float.h>
29#include <assert.h>
Ander Conselvan de Oliveira27508c22012-11-08 17:20:46 +020030#include <linux/input.h>
Kristian Høgsbergecf6ede2012-09-05 21:59:35 -040031
Kristian Høgsbergd7c17262012-09-05 21:54:15 -040032#include "compositor.h"
33
Ander Conselvan de Oliveira27508c22012-11-08 17:20:46 +020034struct gles2_renderer {
35 struct weston_renderer base;
36 int fragment_shader_debug;
37};
38
John Kåre Alsaker94659272012-11-13 19:10:18 +010039struct gles2_output_state {
40 EGLSurface egl_surface;
41};
42
43
44static inline struct gles2_output_state *
45get_output_state(struct weston_output *output)
46{
47 return (struct gles2_output_state *)output->renderer_state;
48}
49
Kristian Høgsbergd7c17262012-09-05 21:54:15 -040050static const char *
51egl_error_string(EGLint code)
52{
53#define MYERRCODE(x) case x: return #x;
54 switch (code) {
55 MYERRCODE(EGL_SUCCESS)
56 MYERRCODE(EGL_NOT_INITIALIZED)
57 MYERRCODE(EGL_BAD_ACCESS)
58 MYERRCODE(EGL_BAD_ALLOC)
59 MYERRCODE(EGL_BAD_ATTRIBUTE)
60 MYERRCODE(EGL_BAD_CONTEXT)
61 MYERRCODE(EGL_BAD_CONFIG)
62 MYERRCODE(EGL_BAD_CURRENT_SURFACE)
63 MYERRCODE(EGL_BAD_DISPLAY)
64 MYERRCODE(EGL_BAD_SURFACE)
65 MYERRCODE(EGL_BAD_MATCH)
66 MYERRCODE(EGL_BAD_PARAMETER)
67 MYERRCODE(EGL_BAD_NATIVE_PIXMAP)
68 MYERRCODE(EGL_BAD_NATIVE_WINDOW)
69 MYERRCODE(EGL_CONTEXT_LOST)
70 default:
71 return "unknown";
72 }
73#undef MYERRCODE
74}
75
76static void
77print_egl_error_state(void)
78{
79 EGLint code;
80
81 code = eglGetError();
82 weston_log("EGL error state: %s (0x%04lx)\n",
83 egl_error_string(code), (long)code);
84}
85
Pekka Paalanen0d64a0f2012-09-11 17:02:05 +030086struct polygon8 {
87 GLfloat x[8];
88 GLfloat y[8];
89 int n;
90};
91
92struct clip_context {
93 struct {
94 GLfloat x;
95 GLfloat y;
96 } prev;
97
98 struct {
99 GLfloat x1, y1;
100 GLfloat x2, y2;
101 } clip;
102
103 struct {
104 GLfloat *x;
105 GLfloat *y;
106 } vertices;
107};
108
109static GLfloat
110float_difference(GLfloat a, GLfloat b)
111{
112 /* http://www.altdevblogaday.com/2012/02/22/comparing-floating-point-numbers-2012-edition/ */
113 static const GLfloat max_diff = 4.0f * FLT_MIN;
114 static const GLfloat max_rel_diff = 4.0e-5;
115 GLfloat diff = a - b;
116 GLfloat adiff = fabsf(diff);
117
118 if (adiff <= max_diff)
119 return 0.0f;
120
121 a = fabsf(a);
122 b = fabsf(b);
123 if (adiff <= (a > b ? a : b) * max_rel_diff)
124 return 0.0f;
125
126 return diff;
127}
128
129/* A line segment (p1x, p1y)-(p2x, p2y) intersects the line x = x_arg.
130 * Compute the y coordinate of the intersection.
131 */
132static GLfloat
133clip_intersect_y(GLfloat p1x, GLfloat p1y, GLfloat p2x, GLfloat p2y,
134 GLfloat x_arg)
135{
136 GLfloat a;
137 GLfloat diff = float_difference(p1x, p2x);
138
139 /* Practically vertical line segment, yet the end points have already
140 * been determined to be on different sides of the line. Therefore
141 * the line segment is part of the line and intersects everywhere.
142 * Return the end point, so we use the whole line segment.
143 */
144 if (diff == 0.0f)
145 return p2y;
146
147 a = (x_arg - p2x) / diff;
148 return p2y + (p1y - p2y) * a;
149}
150
151/* A line segment (p1x, p1y)-(p2x, p2y) intersects the line y = y_arg.
152 * Compute the x coordinate of the intersection.
153 */
154static GLfloat
155clip_intersect_x(GLfloat p1x, GLfloat p1y, GLfloat p2x, GLfloat p2y,
156 GLfloat y_arg)
157{
158 GLfloat a;
159 GLfloat diff = float_difference(p1y, p2y);
160
161 /* Practically horizontal line segment, yet the end points have already
162 * been determined to be on different sides of the line. Therefore
163 * the line segment is part of the line and intersects everywhere.
164 * Return the end point, so we use the whole line segment.
165 */
166 if (diff == 0.0f)
167 return p2x;
168
169 a = (y_arg - p2y) / diff;
170 return p2x + (p1x - p2x) * a;
171}
172
173enum path_transition {
174 PATH_TRANSITION_OUT_TO_OUT = 0,
175 PATH_TRANSITION_OUT_TO_IN = 1,
176 PATH_TRANSITION_IN_TO_OUT = 2,
177 PATH_TRANSITION_IN_TO_IN = 3,
178};
179
180static void
181clip_append_vertex(struct clip_context *ctx, GLfloat x, GLfloat y)
182{
183 *ctx->vertices.x++ = x;
184 *ctx->vertices.y++ = y;
185}
186
187static enum path_transition
188path_transition_left_edge(struct clip_context *ctx, GLfloat x, GLfloat y)
189{
190 return ((ctx->prev.x >= ctx->clip.x1) << 1) | (x >= ctx->clip.x1);
191}
192
193static enum path_transition
194path_transition_right_edge(struct clip_context *ctx, GLfloat x, GLfloat y)
195{
196 return ((ctx->prev.x < ctx->clip.x2) << 1) | (x < ctx->clip.x2);
197}
198
199static enum path_transition
200path_transition_top_edge(struct clip_context *ctx, GLfloat x, GLfloat y)
201{
202 return ((ctx->prev.y >= ctx->clip.y1) << 1) | (y >= ctx->clip.y1);
203}
204
205static enum path_transition
206path_transition_bottom_edge(struct clip_context *ctx, GLfloat x, GLfloat y)
207{
208 return ((ctx->prev.y < ctx->clip.y2) << 1) | (y < ctx->clip.y2);
209}
210
211static void
212clip_polygon_leftright(struct clip_context *ctx,
213 enum path_transition transition,
214 GLfloat x, GLfloat y, GLfloat clip_x)
215{
216 GLfloat yi;
217
218 switch (transition) {
219 case PATH_TRANSITION_IN_TO_IN:
220 clip_append_vertex(ctx, x, y);
221 break;
222 case PATH_TRANSITION_IN_TO_OUT:
223 yi = clip_intersect_y(ctx->prev.x, ctx->prev.y, x, y, clip_x);
224 clip_append_vertex(ctx, clip_x, yi);
225 break;
226 case PATH_TRANSITION_OUT_TO_IN:
227 yi = clip_intersect_y(ctx->prev.x, ctx->prev.y, x, y, clip_x);
228 clip_append_vertex(ctx, clip_x, yi);
229 clip_append_vertex(ctx, x, y);
230 break;
231 case PATH_TRANSITION_OUT_TO_OUT:
232 /* nothing */
233 break;
234 default:
235 assert(0 && "bad enum path_transition");
236 }
237
238 ctx->prev.x = x;
239 ctx->prev.y = y;
240}
241
242static void
243clip_polygon_topbottom(struct clip_context *ctx,
244 enum path_transition transition,
245 GLfloat x, GLfloat y, GLfloat clip_y)
246{
247 GLfloat xi;
248
249 switch (transition) {
250 case PATH_TRANSITION_IN_TO_IN:
251 clip_append_vertex(ctx, x, y);
252 break;
253 case PATH_TRANSITION_IN_TO_OUT:
254 xi = clip_intersect_x(ctx->prev.x, ctx->prev.y, x, y, clip_y);
255 clip_append_vertex(ctx, xi, clip_y);
256 break;
257 case PATH_TRANSITION_OUT_TO_IN:
258 xi = clip_intersect_x(ctx->prev.x, ctx->prev.y, x, y, clip_y);
259 clip_append_vertex(ctx, xi, clip_y);
260 clip_append_vertex(ctx, x, y);
261 break;
262 case PATH_TRANSITION_OUT_TO_OUT:
263 /* nothing */
264 break;
265 default:
266 assert(0 && "bad enum path_transition");
267 }
268
269 ctx->prev.x = x;
270 ctx->prev.y = y;
271}
272
273static void
274clip_context_prepare(struct clip_context *ctx, const struct polygon8 *src,
275 GLfloat *dst_x, GLfloat *dst_y)
276{
277 ctx->prev.x = src->x[src->n - 1];
278 ctx->prev.y = src->y[src->n - 1];
279 ctx->vertices.x = dst_x;
280 ctx->vertices.y = dst_y;
281}
282
283static int
284clip_polygon_left(struct clip_context *ctx, const struct polygon8 *src,
285 GLfloat *dst_x, GLfloat *dst_y)
286{
287 enum path_transition trans;
288 int i;
289
290 clip_context_prepare(ctx, src, dst_x, dst_y);
291 for (i = 0; i < src->n; i++) {
292 trans = path_transition_left_edge(ctx, src->x[i], src->y[i]);
293 clip_polygon_leftright(ctx, trans, src->x[i], src->y[i],
294 ctx->clip.x1);
295 }
296 return ctx->vertices.x - dst_x;
297}
298
299static int
300clip_polygon_right(struct clip_context *ctx, const struct polygon8 *src,
301 GLfloat *dst_x, GLfloat *dst_y)
302{
303 enum path_transition trans;
304 int i;
305
306 clip_context_prepare(ctx, src, dst_x, dst_y);
307 for (i = 0; i < src->n; i++) {
308 trans = path_transition_right_edge(ctx, src->x[i], src->y[i]);
309 clip_polygon_leftright(ctx, trans, src->x[i], src->y[i],
310 ctx->clip.x2);
311 }
312 return ctx->vertices.x - dst_x;
313}
314
315static int
316clip_polygon_top(struct clip_context *ctx, const struct polygon8 *src,
317 GLfloat *dst_x, GLfloat *dst_y)
318{
319 enum path_transition trans;
320 int i;
321
322 clip_context_prepare(ctx, src, dst_x, dst_y);
323 for (i = 0; i < src->n; i++) {
324 trans = path_transition_top_edge(ctx, src->x[i], src->y[i]);
325 clip_polygon_topbottom(ctx, trans, src->x[i], src->y[i],
326 ctx->clip.y1);
327 }
328 return ctx->vertices.x - dst_x;
329}
330
331static int
332clip_polygon_bottom(struct clip_context *ctx, const struct polygon8 *src,
333 GLfloat *dst_x, GLfloat *dst_y)
334{
335 enum path_transition trans;
336 int i;
337
338 clip_context_prepare(ctx, src, dst_x, dst_y);
339 for (i = 0; i < src->n; i++) {
340 trans = path_transition_bottom_edge(ctx, src->x[i], src->y[i]);
341 clip_polygon_topbottom(ctx, trans, src->x[i], src->y[i],
342 ctx->clip.y2);
343 }
344 return ctx->vertices.x - dst_x;
345}
346
Kristian Høgsbergecf6ede2012-09-05 21:59:35 -0400347#define max(a, b) (((a) > (b)) ? (a) : (b))
348#define min(a, b) (((a) > (b)) ? (b) : (a))
349#define clip(x, a, b) min(max(x, a), b)
Kristian Høgsbergecf6ede2012-09-05 21:59:35 -0400350
Pekka Paalanen0d64a0f2012-09-11 17:02:05 +0300351/*
352 * Compute the boundary vertices of the intersection of the global coordinate
353 * aligned rectangle 'rect', and an arbitrary quadrilateral produced from
354 * 'surf_rect' when transformed from surface coordinates into global coordinates.
355 * The vertices are written to 'ex' and 'ey', and the return value is the
356 * number of vertices. Vertices are produced in clockwise winding order.
357 * Guarantees to produce either zero vertices, or 3-8 vertices with non-zero
358 * polygon area.
359 */
Kristian Høgsbergecf6ede2012-09-05 21:59:35 -0400360static int
361calculate_edges(struct weston_surface *es, pixman_box32_t *rect,
362 pixman_box32_t *surf_rect, GLfloat *ex, GLfloat *ey)
363{
Pekka Paalanen0d64a0f2012-09-11 17:02:05 +0300364 struct polygon8 polygon;
365 struct clip_context ctx;
366 int i, n;
Kristian Høgsbergecf6ede2012-09-05 21:59:35 -0400367 GLfloat min_x, max_x, min_y, max_y;
Pekka Paalanen0d64a0f2012-09-11 17:02:05 +0300368 struct polygon8 surf = {
369 { surf_rect->x1, surf_rect->x2, surf_rect->x2, surf_rect->x1 },
370 { surf_rect->y1, surf_rect->y1, surf_rect->y2, surf_rect->y2 },
371 4
Kristian Høgsbergecf6ede2012-09-05 21:59:35 -0400372 };
Kristian Høgsbergecf6ede2012-09-05 21:59:35 -0400373
Pekka Paalanen0d64a0f2012-09-11 17:02:05 +0300374 ctx.clip.x1 = rect->x1;
375 ctx.clip.y1 = rect->y1;
376 ctx.clip.x2 = rect->x2;
377 ctx.clip.y2 = rect->y2;
Kristian Høgsbergecf6ede2012-09-05 21:59:35 -0400378
379 /* transform surface to screen space: */
Pekka Paalanen0d64a0f2012-09-11 17:02:05 +0300380 for (i = 0; i < surf.n; i++)
381 weston_surface_to_global_float(es, surf.x[i], surf.y[i],
382 &surf.x[i], &surf.y[i]);
Kristian Høgsbergecf6ede2012-09-05 21:59:35 -0400383
384 /* find bounding box: */
Pekka Paalanen0d64a0f2012-09-11 17:02:05 +0300385 min_x = max_x = surf.x[0];
386 min_y = max_y = surf.y[0];
Kristian Høgsbergecf6ede2012-09-05 21:59:35 -0400387
Pekka Paalanen0d64a0f2012-09-11 17:02:05 +0300388 for (i = 1; i < surf.n; i++) {
389 min_x = min(min_x, surf.x[i]);
390 max_x = max(max_x, surf.x[i]);
391 min_y = min(min_y, surf.y[i]);
392 max_y = max(max_y, surf.y[i]);
Kristian Høgsbergecf6ede2012-09-05 21:59:35 -0400393 }
394
395 /* First, simple bounding box check to discard early transformed
396 * surface rects that do not intersect with the clip region:
397 */
Pekka Paalanen0d64a0f2012-09-11 17:02:05 +0300398 if ((min_x >= ctx.clip.x2) || (max_x <= ctx.clip.x1) ||
399 (min_y >= ctx.clip.y2) || (max_y <= ctx.clip.y1))
Kristian Høgsbergecf6ede2012-09-05 21:59:35 -0400400 return 0;
401
402 /* Simple case, bounding box edges are parallel to surface edges,
403 * there will be only four edges. We just need to clip the surface
404 * vertices to the clip rect bounds:
405 */
406 if (!es->transform.enabled) {
Pekka Paalanen0d64a0f2012-09-11 17:02:05 +0300407 for (i = 0; i < surf.n; i++) {
408 ex[i] = clip(surf.x[i], ctx.clip.x1, ctx.clip.x2);
409 ey[i] = clip(surf.y[i], ctx.clip.y1, ctx.clip.y2);
Kristian Høgsbergecf6ede2012-09-05 21:59:35 -0400410 }
Pekka Paalanen0d64a0f2012-09-11 17:02:05 +0300411 return surf.n;
Kristian Høgsbergecf6ede2012-09-05 21:59:35 -0400412 }
413
Pekka Paalanen0d64a0f2012-09-11 17:02:05 +0300414 /* Transformed case: use a general polygon clipping algorithm to
415 * clip the surface rectangle with each side of 'rect'.
416 * The algorithm is Sutherland-Hodgman, as explained in
417 * http://www.codeguru.com/cpp/misc/misc/graphics/article.php/c8965/Polygon-Clipping.htm
418 * but without looking at any of that code.
Kristian Høgsbergecf6ede2012-09-05 21:59:35 -0400419 */
Pekka Paalanen0d64a0f2012-09-11 17:02:05 +0300420 polygon.n = clip_polygon_left(&ctx, &surf, polygon.x, polygon.y);
421 surf.n = clip_polygon_right(&ctx, &polygon, surf.x, surf.y);
422 polygon.n = clip_polygon_top(&ctx, &surf, polygon.x, polygon.y);
423 surf.n = clip_polygon_bottom(&ctx, &polygon, surf.x, surf.y);
Kristian Høgsbergecf6ede2012-09-05 21:59:35 -0400424
Pekka Paalanen0d64a0f2012-09-11 17:02:05 +0300425 /* Get rid of duplicate vertices */
426 ex[0] = surf.x[0];
427 ey[0] = surf.y[0];
428 n = 1;
429 for (i = 1; i < surf.n; i++) {
430 if (float_difference(ex[n - 1], surf.x[i]) == 0.0f &&
431 float_difference(ey[n - 1], surf.y[i]) == 0.0f)
432 continue;
433 ex[n] = surf.x[i];
434 ey[n] = surf.y[i];
435 n++;
Kristian Høgsbergecf6ede2012-09-05 21:59:35 -0400436 }
Pekka Paalanen0d64a0f2012-09-11 17:02:05 +0300437 if (float_difference(ex[n - 1], surf.x[0]) == 0.0f &&
438 float_difference(ey[n - 1], surf.y[0]) == 0.0f)
439 n--;
440
441 if (n < 3)
442 return 0;
Kristian Høgsbergecf6ede2012-09-05 21:59:35 -0400443
444 return n;
445}
446
447static int
448texture_region(struct weston_surface *es, pixman_region32_t *region,
449 pixman_region32_t *surf_region)
450{
451 struct weston_compositor *ec = es->compositor;
452 GLfloat *v, inv_width, inv_height;
453 unsigned int *vtxcnt, nvtx = 0;
454 pixman_box32_t *rects, *surf_rects;
455 int i, j, k, nrects, nsurf;
456
457 rects = pixman_region32_rectangles(region, &nrects);
458 surf_rects = pixman_region32_rectangles(surf_region, &nsurf);
459
460 /* worst case we can have 8 vertices per rect (ie. clipped into
461 * an octagon):
462 */
463 v = wl_array_add(&ec->vertices, nrects * nsurf * 8 * 4 * sizeof *v);
464 vtxcnt = wl_array_add(&ec->vtxcnt, nrects * nsurf * sizeof *vtxcnt);
465
466 inv_width = 1.0 / es->pitch;
467 inv_height = 1.0 / es->geometry.height;
468
469 for (i = 0; i < nrects; i++) {
470 pixman_box32_t *rect = &rects[i];
471 for (j = 0; j < nsurf; j++) {
472 pixman_box32_t *surf_rect = &surf_rects[j];
473 GLfloat sx, sy;
474 GLfloat ex[8], ey[8]; /* edge points in screen space */
475 int n;
476
477 /* The transformed surface, after clipping to the clip region,
478 * can have as many as eight sides, emitted as a triangle-fan.
479 * The first vertex in the triangle fan can be chosen arbitrarily,
480 * since the area is guaranteed to be convex.
481 *
482 * If a corner of the transformed surface falls outside of the
483 * clip region, instead of emitting one vertex for the corner
484 * of the surface, up to two are emitted for two corresponding
485 * intersection point(s) between the surface and the clip region.
486 *
487 * To do this, we first calculate the (up to eight) points that
488 * form the intersection of the clip rect and the transformed
489 * surface.
490 */
491 n = calculate_edges(es, rect, surf_rect, ex, ey);
492 if (n < 3)
493 continue;
494
495 /* emit edge points: */
496 for (k = 0; k < n; k++) {
497 weston_surface_from_global_float(es, ex[k], ey[k], &sx, &sy);
498 /* position: */
499 *(v++) = ex[k];
500 *(v++) = ey[k];
501 /* texcoord: */
502 *(v++) = sx * inv_width;
503 *(v++) = sy * inv_height;
504 }
505
506 vtxcnt[nvtx++] = n;
507 }
508 }
509
510 return nvtx;
511}
512
513static void
514triangle_fan_debug(struct weston_surface *surface, int first, int count)
515{
516 struct weston_compositor *compositor = surface->compositor;
517 int i;
518 GLushort *buffer;
519 GLushort *index;
520 int nelems;
521 static int color_idx = 0;
522 static const GLfloat color[][4] = {
523 { 1.0, 0.0, 0.0, 1.0 },
524 { 0.0, 1.0, 0.0, 1.0 },
525 { 0.0, 0.0, 1.0, 1.0 },
526 { 1.0, 1.0, 1.0, 1.0 },
527 };
528
529 nelems = (count - 1 + count - 2) * 2;
530
531 buffer = malloc(sizeof(GLushort) * nelems);
532 index = buffer;
533
534 for (i = 1; i < count; i++) {
535 *index++ = first;
536 *index++ = first + i;
537 }
538
539 for (i = 2; i < count; i++) {
540 *index++ = first + i - 1;
541 *index++ = first + i;
542 }
543
544 glUseProgram(compositor->solid_shader.program);
545 glUniform4fv(compositor->solid_shader.color_uniform, 1,
546 color[color_idx++ % ARRAY_LENGTH(color)]);
547 glDrawElements(GL_LINES, nelems, GL_UNSIGNED_SHORT, buffer);
548 glUseProgram(compositor->current_shader->program);
549 free(buffer);
550}
551
552static void
553repaint_region(struct weston_surface *es, pixman_region32_t *region,
554 pixman_region32_t *surf_region)
555{
556 struct weston_compositor *ec = es->compositor;
557 GLfloat *v;
558 unsigned int *vtxcnt;
559 int i, first, nfans;
560
561 /* The final region to be painted is the intersection of
562 * 'region' and 'surf_region'. However, 'region' is in the global
563 * coordinates, and 'surf_region' is in the surface-local
564 * coordinates. texture_region() will iterate over all pairs of
565 * rectangles from both regions, compute the intersection
566 * polygon for each pair, and store it as a triangle fan if
567 * it has a non-zero area (at least 3 vertices, actually).
568 */
569 nfans = texture_region(es, region, surf_region);
570
571 v = ec->vertices.data;
572 vtxcnt = ec->vtxcnt.data;
573
574 /* position: */
575 glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 4 * sizeof *v, &v[0]);
576 glEnableVertexAttribArray(0);
577
578 /* texcoord: */
579 glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 4 * sizeof *v, &v[2]);
580 glEnableVertexAttribArray(1);
581
582 for (i = 0, first = 0; i < nfans; i++) {
583 glDrawArrays(GL_TRIANGLE_FAN, first, vtxcnt[i]);
584 if (ec->fan_debug)
585 triangle_fan_debug(es, first, vtxcnt[i]);
586 first += vtxcnt[i];
587 }
588
589 glDisableVertexAttribArray(1);
590 glDisableVertexAttribArray(0);
591
592 ec->vertices.size = 0;
593 ec->vtxcnt.size = 0;
594}
595
596static void
597weston_compositor_use_shader(struct weston_compositor *compositor,
598 struct weston_shader *shader)
599{
600 if (compositor->current_shader == shader)
601 return;
602
603 glUseProgram(shader->program);
604 compositor->current_shader = shader;
605}
606
607static void
608weston_shader_uniforms(struct weston_shader *shader,
609 struct weston_surface *surface,
610 struct weston_output *output)
611{
612 int i;
613
614 glUniformMatrix4fv(shader->proj_uniform,
615 1, GL_FALSE, output->matrix.d);
616 glUniform4fv(shader->color_uniform, 1, surface->color);
617 glUniform1f(shader->alpha_uniform, surface->alpha);
618
619 for (i = 0; i < surface->num_textures; i++)
620 glUniform1i(shader->tex_uniforms[i], i);
621}
622
623static void
624draw_surface(struct weston_surface *es, struct weston_output *output,
625 pixman_region32_t *damage) /* in global coordinates */
626{
627 struct weston_compositor *ec = es->compositor;
628 /* repaint bounding region in global coordinates: */
629 pixman_region32_t repaint;
630 /* non-opaque region in surface coordinates: */
631 pixman_region32_t surface_blend;
Ander Conselvan de Oliveira8ea818f2012-09-14 16:12:03 +0300632 pixman_region32_t *buffer_damage;
Kristian Høgsbergecf6ede2012-09-05 21:59:35 -0400633 GLint filter;
634 int i;
635
636 pixman_region32_init(&repaint);
637 pixman_region32_intersect(&repaint,
638 &es->transform.boundingbox, damage);
639 pixman_region32_subtract(&repaint, &repaint, &es->clip);
640
641 if (!pixman_region32_not_empty(&repaint))
642 goto out;
643
Ander Conselvan de Oliveira8ea818f2012-09-14 16:12:03 +0300644 buffer_damage = &output->buffer_damage[output->current_buffer];
645 pixman_region32_subtract(buffer_damage, buffer_damage, &repaint);
Kristian Høgsbergecf6ede2012-09-05 21:59:35 -0400646
647 glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
648
649 if (ec->fan_debug) {
650 weston_compositor_use_shader(ec, &ec->solid_shader);
651 weston_shader_uniforms(&ec->solid_shader, es, output);
652 }
653
654 weston_compositor_use_shader(ec, es->shader);
655 weston_shader_uniforms(es->shader, es, output);
656
657 if (es->transform.enabled || output->zoom.active)
658 filter = GL_LINEAR;
659 else
660 filter = GL_NEAREST;
661
662 for (i = 0; i < es->num_textures; i++) {
663 glActiveTexture(GL_TEXTURE0 + i);
664 glBindTexture(es->target, es->textures[i]);
665 glTexParameteri(es->target, GL_TEXTURE_MIN_FILTER, filter);
666 glTexParameteri(es->target, GL_TEXTURE_MAG_FILTER, filter);
667 }
668
669 /* blended region is whole surface minus opaque region: */
670 pixman_region32_init_rect(&surface_blend, 0, 0,
671 es->geometry.width, es->geometry.height);
672 pixman_region32_subtract(&surface_blend, &surface_blend, &es->opaque);
673
674 if (pixman_region32_not_empty(&es->opaque)) {
675 if (es->shader == &ec->texture_shader_rgba) {
676 /* Special case for RGBA textures with possibly
677 * bad data in alpha channel: use the shader
678 * that forces texture alpha = 1.0.
679 * Xwayland surfaces need this.
680 */
681 weston_compositor_use_shader(ec, &ec->texture_shader_rgbx);
682 weston_shader_uniforms(&ec->texture_shader_rgbx, es, output);
683 }
684
685 if (es->alpha < 1.0)
686 glEnable(GL_BLEND);
687 else
688 glDisable(GL_BLEND);
689
690 repaint_region(es, &repaint, &es->opaque);
691 }
692
693 if (pixman_region32_not_empty(&surface_blend)) {
694 weston_compositor_use_shader(ec, es->shader);
695 glEnable(GL_BLEND);
696 repaint_region(es, &repaint, &surface_blend);
697 }
698
699 pixman_region32_fini(&surface_blend);
700
701out:
702 pixman_region32_fini(&repaint);
703}
704
Kristian Høgsbergd7c17262012-09-05 21:54:15 -0400705static void
706repaint_surfaces(struct weston_output *output, pixman_region32_t *damage)
707{
708 struct weston_compositor *compositor = output->compositor;
709 struct weston_surface *surface;
710
711 wl_list_for_each_reverse(surface, &compositor->surface_list, link)
712 if (surface->plane == &compositor->primary_plane)
Kristian Høgsbergecf6ede2012-09-05 21:59:35 -0400713 draw_surface(surface, output, damage);
Kristian Høgsbergd7c17262012-09-05 21:54:15 -0400714}
715
Kristian Høgsbergfa1be022012-09-05 22:49:55 -0400716static void
Kristian Høgsbergd7c17262012-09-05 21:54:15 -0400717gles2_renderer_repaint_output(struct weston_output *output,
718 pixman_region32_t *output_damage)
719{
John Kåre Alsaker94659272012-11-13 19:10:18 +0100720 struct gles2_output_state *go = get_output_state(output);
Kristian Høgsbergd7c17262012-09-05 21:54:15 -0400721 struct weston_compositor *compositor = output->compositor;
722 EGLBoolean ret;
723 static int errored;
Ander Conselvan de Oliveira8ea818f2012-09-14 16:12:03 +0300724 int32_t width, height, i;
Kristian Høgsbergd7c17262012-09-05 21:54:15 -0400725
726 width = output->current->width +
727 output->border.left + output->border.right;
728 height = output->current->height +
729 output->border.top + output->border.bottom;
730
731 glViewport(0, 0, width, height);
732
John Kåre Alsaker94659272012-11-13 19:10:18 +0100733 ret = eglMakeCurrent(compositor->egl_display, go->egl_surface,
734 go->egl_surface, compositor->egl_context);
Kristian Høgsbergd7c17262012-09-05 21:54:15 -0400735 if (ret == EGL_FALSE) {
736 if (errored)
737 return;
738 errored = 1;
739 weston_log("Failed to make EGL context current.\n");
740 print_egl_error_state();
741 return;
742 }
743
744 /* if debugging, redraw everything outside the damage to clean up
745 * debug lines from the previous draw on this buffer:
746 */
747 if (compositor->fan_debug) {
748 pixman_region32_t undamaged;
749 pixman_region32_init(&undamaged);
750 pixman_region32_subtract(&undamaged, &output->region,
751 output_damage);
752 compositor->fan_debug = 0;
753 repaint_surfaces(output, &undamaged);
754 compositor->fan_debug = 1;
755 pixman_region32_fini(&undamaged);
756 }
757
Ander Conselvan de Oliveira8ea818f2012-09-14 16:12:03 +0300758 for (i = 0; i < 2; i++)
759 pixman_region32_union(&output->buffer_damage[i],
760 &output->buffer_damage[i],
761 output_damage);
762
763 pixman_region32_union(output_damage, output_damage,
764 &output->buffer_damage[output->current_buffer]);
765
Kristian Høgsbergd7c17262012-09-05 21:54:15 -0400766 repaint_surfaces(output, output_damage);
767
768 wl_signal_emit(&output->frame_signal, output);
769
John Kåre Alsaker94659272012-11-13 19:10:18 +0100770 ret = eglSwapBuffers(compositor->egl_display, go->egl_surface);
Kristian Høgsbergd7c17262012-09-05 21:54:15 -0400771 if (ret == EGL_FALSE && !errored) {
772 errored = 1;
773 weston_log("Failed in eglSwapBuffers.\n");
774 print_egl_error_state();
775 }
776
Ander Conselvan de Oliveira8ea818f2012-09-14 16:12:03 +0300777 output->current_buffer ^= 1;
778
Kristian Høgsbergd7c17262012-09-05 21:54:15 -0400779}
Kristian Høgsberg25894fc2012-09-05 22:06:26 -0400780
Kristian Høgsbergfa1be022012-09-05 22:49:55 -0400781static void
Kristian Høgsbergb1fd2d62012-09-05 22:13:58 -0400782gles2_renderer_flush_damage(struct weston_surface *surface)
783{
784#ifdef GL_UNPACK_ROW_LENGTH
785 pixman_box32_t *rectangles;
786 void *data;
787 int i, n;
788#endif
789
Pekka Paalanenbcdd5792012-11-07 12:25:13 +0200790 pixman_region32_union(&surface->texture_damage,
791 &surface->texture_damage, &surface->damage);
792
793 /* Avoid upload, if the texture won't be used this time.
794 * We still accumulate the damage in texture_damage.
795 */
796 if (surface->plane != &surface->compositor->primary_plane)
797 return;
798
799 if (!pixman_region32_not_empty(&surface->texture_damage))
800 return;
801
Kristian Høgsbergb1fd2d62012-09-05 22:13:58 -0400802 glBindTexture(GL_TEXTURE_2D, surface->textures[0]);
803
804 if (!surface->compositor->has_unpack_subimage) {
805 glTexImage2D(GL_TEXTURE_2D, 0, GL_BGRA_EXT,
806 surface->pitch, surface->buffer->height, 0,
807 GL_BGRA_EXT, GL_UNSIGNED_BYTE,
808 wl_shm_buffer_get_data(surface->buffer));
809
Pekka Paalanenbcdd5792012-11-07 12:25:13 +0200810 goto done;
Kristian Høgsbergb1fd2d62012-09-05 22:13:58 -0400811 }
812
813#ifdef GL_UNPACK_ROW_LENGTH
814 /* Mesa does not define GL_EXT_unpack_subimage */
815 glPixelStorei(GL_UNPACK_ROW_LENGTH, surface->pitch);
816 data = wl_shm_buffer_get_data(surface->buffer);
Pekka Paalanenbcdd5792012-11-07 12:25:13 +0200817 rectangles = pixman_region32_rectangles(&surface->texture_damage, &n);
Kristian Høgsbergb1fd2d62012-09-05 22:13:58 -0400818 for (i = 0; i < n; i++) {
819 glPixelStorei(GL_UNPACK_SKIP_PIXELS, rectangles[i].x1);
820 glPixelStorei(GL_UNPACK_SKIP_ROWS, rectangles[i].y1);
821 glTexSubImage2D(GL_TEXTURE_2D, 0,
822 rectangles[i].x1, rectangles[i].y1,
823 rectangles[i].x2 - rectangles[i].x1,
824 rectangles[i].y2 - rectangles[i].y1,
825 GL_BGRA_EXT, GL_UNSIGNED_BYTE, data);
826 }
827#endif
Pekka Paalanenbcdd5792012-11-07 12:25:13 +0200828
829done:
830 pixman_region32_fini(&surface->texture_damage);
831 pixman_region32_init(&surface->texture_damage);
Kristian Høgsbergb1fd2d62012-09-05 22:13:58 -0400832}
833
Kristian Høgsbergb7b77e62012-09-05 22:38:18 -0400834static void
835ensure_textures(struct weston_surface *es, int num_textures)
836{
837 int i;
838
839 if (num_textures <= es->num_textures)
840 return;
841
842 for (i = es->num_textures; i < num_textures; i++) {
843 glGenTextures(1, &es->textures[i]);
844 glBindTexture(es->target, es->textures[i]);
845 glTexParameteri(es->target,
846 GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
847 glTexParameteri(es->target,
848 GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
849 }
850 es->num_textures = num_textures;
851 glBindTexture(es->target, 0);
852}
853
Kristian Høgsbergfa1be022012-09-05 22:49:55 -0400854static void
Kristian Høgsbergb7b77e62012-09-05 22:38:18 -0400855gles2_renderer_attach(struct weston_surface *es, struct wl_buffer *buffer)
856{
857 struct weston_compositor *ec = es->compositor;
858 EGLint attribs[3], format;
859 int i, num_planes;
860
861 if (!buffer) {
862 for (i = 0; i < es->num_images; i++) {
863 ec->destroy_image(ec->egl_display, es->images[i]);
864 es->images[i] = NULL;
865 }
866 es->num_images = 0;
867 glDeleteTextures(es->num_textures, es->textures);
868 es->num_textures = 0;
869 return;
870 }
871
872 if (wl_buffer_is_shm(buffer)) {
873 es->pitch = wl_shm_buffer_get_stride(buffer) / 4;
874 es->target = GL_TEXTURE_2D;
875
876 ensure_textures(es, 1);
877 glBindTexture(GL_TEXTURE_2D, es->textures[0]);
878 glTexImage2D(GL_TEXTURE_2D, 0, GL_BGRA_EXT,
879 es->pitch, buffer->height, 0,
880 GL_BGRA_EXT, GL_UNSIGNED_BYTE, NULL);
881 if (wl_shm_buffer_get_format(buffer) == WL_SHM_FORMAT_XRGB8888)
882 es->shader = &ec->texture_shader_rgbx;
883 else
884 es->shader = &ec->texture_shader_rgba;
885 } else if (ec->query_buffer(ec->egl_display, buffer,
886 EGL_TEXTURE_FORMAT, &format)) {
887 for (i = 0; i < es->num_images; i++)
888 ec->destroy_image(ec->egl_display, es->images[i]);
889 es->num_images = 0;
890 es->target = GL_TEXTURE_2D;
891 switch (format) {
892 case EGL_TEXTURE_RGB:
893 case EGL_TEXTURE_RGBA:
894 default:
895 num_planes = 1;
896 es->shader = &ec->texture_shader_rgba;
897 break;
898 case EGL_TEXTURE_EXTERNAL_WL:
899 num_planes = 1;
900 es->target = GL_TEXTURE_EXTERNAL_OES;
901 es->shader = &ec->texture_shader_egl_external;
902 break;
903 case EGL_TEXTURE_Y_UV_WL:
904 num_planes = 2;
905 es->shader = &ec->texture_shader_y_uv;
906 break;
907 case EGL_TEXTURE_Y_U_V_WL:
908 num_planes = 3;
909 es->shader = &ec->texture_shader_y_u_v;
910 break;
911 case EGL_TEXTURE_Y_XUXV_WL:
912 num_planes = 2;
913 es->shader = &ec->texture_shader_y_xuxv;
914 break;
915 }
916
917 ensure_textures(es, num_planes);
918 for (i = 0; i < num_planes; i++) {
919 attribs[0] = EGL_WAYLAND_PLANE_WL;
920 attribs[1] = i;
921 attribs[2] = EGL_NONE;
922 es->images[i] = ec->create_image(ec->egl_display,
923 NULL,
924 EGL_WAYLAND_BUFFER_WL,
925 buffer, attribs);
926 if (!es->images[i]) {
927 weston_log("failed to create img for plane %d\n", i);
928 continue;
929 }
930 es->num_images++;
931
932 glActiveTexture(GL_TEXTURE0 + i);
933 glBindTexture(es->target, es->textures[i]);
934 ec->image_target_texture_2d(es->target,
935 es->images[i]);
936 }
937
938 es->pitch = buffer->width;
939 } else {
940 weston_log("unhandled buffer type!\n");
941 }
942}
943
Kristian Høgsberg42263852012-09-06 21:59:29 -0400944static void
945gles2_renderer_destroy_surface(struct weston_surface *surface)
946{
947 struct weston_compositor *ec = surface->compositor;
948 int i;
949
950 glDeleteTextures(surface->num_textures, surface->textures);
951
952 for (i = 0; i < surface->num_images; i++)
953 ec->destroy_image(ec->egl_display, surface->images[i]);
954}
955
Kristian Høgsberg25894fc2012-09-05 22:06:26 -0400956static const char vertex_shader[] =
957 "uniform mat4 proj;\n"
958 "attribute vec2 position;\n"
959 "attribute vec2 texcoord;\n"
960 "varying vec2 v_texcoord;\n"
961 "void main()\n"
962 "{\n"
963 " gl_Position = proj * vec4(position, 0.0, 1.0);\n"
964 " v_texcoord = texcoord;\n"
965 "}\n";
966
967/* Declare common fragment shader uniforms */
968#define FRAGMENT_CONVERT_YUV \
969 " y *= alpha;\n" \
970 " u *= alpha;\n" \
971 " v *= alpha;\n" \
972 " gl_FragColor.r = y + 1.59602678 * v;\n" \
973 " gl_FragColor.g = y - 0.39176229 * u - 0.81296764 * v;\n" \
974 " gl_FragColor.b = y + 2.01723214 * u;\n" \
975 " gl_FragColor.a = alpha;\n"
976
Ander Conselvan de Oliveira27508c22012-11-08 17:20:46 +0200977static const char fragment_debug[] =
978 " gl_FragColor = vec4(0.0, 0.3, 0.0, 0.2) + gl_FragColor * 0.8;\n";
979
980static const char fragment_brace[] =
981 "}\n";
982
Kristian Høgsberg25894fc2012-09-05 22:06:26 -0400983static const char texture_fragment_shader_rgba[] =
984 "precision mediump float;\n"
985 "varying vec2 v_texcoord;\n"
986 "uniform sampler2D tex;\n"
987 "uniform float alpha;\n"
988 "void main()\n"
989 "{\n"
990 " gl_FragColor = alpha * texture2D(tex, v_texcoord)\n;"
Ander Conselvan de Oliveira27508c22012-11-08 17:20:46 +0200991 ;
Kristian Høgsberg25894fc2012-09-05 22:06:26 -0400992
993static const char texture_fragment_shader_rgbx[] =
994 "precision mediump float;\n"
995 "varying vec2 v_texcoord;\n"
996 "uniform sampler2D tex;\n"
997 "uniform float alpha;\n"
998 "void main()\n"
999 "{\n"
1000 " gl_FragColor.rgb = alpha * texture2D(tex, v_texcoord).rgb\n;"
1001 " gl_FragColor.a = alpha;\n"
Ander Conselvan de Oliveira27508c22012-11-08 17:20:46 +02001002 ;
Kristian Høgsberg25894fc2012-09-05 22:06:26 -04001003
1004static const char texture_fragment_shader_egl_external[] =
1005 "#extension GL_OES_EGL_image_external : require\n"
1006 "precision mediump float;\n"
1007 "varying vec2 v_texcoord;\n"
1008 "uniform samplerExternalOES tex;\n"
1009 "uniform float alpha;\n"
1010 "void main()\n"
1011 "{\n"
1012 " gl_FragColor = alpha * texture2D(tex, v_texcoord)\n;"
Ander Conselvan de Oliveira27508c22012-11-08 17:20:46 +02001013 ;
Kristian Høgsberg25894fc2012-09-05 22:06:26 -04001014
1015static const char texture_fragment_shader_y_uv[] =
1016 "precision mediump float;\n"
1017 "uniform sampler2D tex;\n"
1018 "uniform sampler2D tex1;\n"
1019 "varying vec2 v_texcoord;\n"
1020 "uniform float alpha;\n"
1021 "void main() {\n"
1022 " float y = 1.16438356 * (texture2D(tex, v_texcoord).x - 0.0625);\n"
1023 " float u = texture2D(tex1, v_texcoord).r - 0.5;\n"
1024 " float v = texture2D(tex1, v_texcoord).g - 0.5;\n"
1025 FRAGMENT_CONVERT_YUV
Ander Conselvan de Oliveira27508c22012-11-08 17:20:46 +02001026 ;
Kristian Høgsberg25894fc2012-09-05 22:06:26 -04001027
1028static const char texture_fragment_shader_y_u_v[] =
1029 "precision mediump float;\n"
1030 "uniform sampler2D tex;\n"
1031 "uniform sampler2D tex1;\n"
1032 "uniform sampler2D tex2;\n"
1033 "varying vec2 v_texcoord;\n"
1034 "uniform float alpha;\n"
1035 "void main() {\n"
1036 " float y = 1.16438356 * (texture2D(tex, v_texcoord).x - 0.0625);\n"
1037 " float u = texture2D(tex1, v_texcoord).x - 0.5;\n"
1038 " float v = texture2D(tex2, v_texcoord).x - 0.5;\n"
1039 FRAGMENT_CONVERT_YUV
Ander Conselvan de Oliveira27508c22012-11-08 17:20:46 +02001040 ;
Kristian Høgsberg25894fc2012-09-05 22:06:26 -04001041
1042static const char texture_fragment_shader_y_xuxv[] =
1043 "precision mediump float;\n"
1044 "uniform sampler2D tex;\n"
1045 "uniform sampler2D tex1;\n"
1046 "varying vec2 v_texcoord;\n"
1047 "uniform float alpha;\n"
1048 "void main() {\n"
1049 " float y = 1.16438356 * (texture2D(tex, v_texcoord).x - 0.0625);\n"
1050 " float u = texture2D(tex1, v_texcoord).g - 0.5;\n"
1051 " float v = texture2D(tex1, v_texcoord).a - 0.5;\n"
1052 FRAGMENT_CONVERT_YUV
Ander Conselvan de Oliveira27508c22012-11-08 17:20:46 +02001053 ;
Kristian Høgsberg25894fc2012-09-05 22:06:26 -04001054
1055static const char solid_fragment_shader[] =
1056 "precision mediump float;\n"
1057 "uniform vec4 color;\n"
1058 "uniform float alpha;\n"
1059 "void main()\n"
1060 "{\n"
1061 " gl_FragColor = alpha * color\n;"
Ander Conselvan de Oliveira27508c22012-11-08 17:20:46 +02001062 ;
Kristian Høgsberg25894fc2012-09-05 22:06:26 -04001063
1064static int
Ander Conselvan de Oliveira27508c22012-11-08 17:20:46 +02001065compile_shader(GLenum type, int count, const char **sources)
Kristian Høgsberg25894fc2012-09-05 22:06:26 -04001066{
1067 GLuint s;
1068 char msg[512];
1069 GLint status;
1070
1071 s = glCreateShader(type);
Ander Conselvan de Oliveira27508c22012-11-08 17:20:46 +02001072 glShaderSource(s, count, sources, NULL);
Kristian Høgsberg25894fc2012-09-05 22:06:26 -04001073 glCompileShader(s);
1074 glGetShaderiv(s, GL_COMPILE_STATUS, &status);
1075 if (!status) {
1076 glGetShaderInfoLog(s, sizeof msg, NULL, msg);
1077 weston_log("shader info: %s\n", msg);
1078 return GL_NONE;
1079 }
1080
1081 return s;
1082}
1083
1084static int
Ander Conselvan de Oliveira27508c22012-11-08 17:20:46 +02001085weston_shader_init(struct weston_shader *shader, struct weston_compositor *ec,
Kristian Høgsberg25894fc2012-09-05 22:06:26 -04001086 const char *vertex_source, const char *fragment_source)
1087{
1088 char msg[512];
1089 GLint status;
Ander Conselvan de Oliveira27508c22012-11-08 17:20:46 +02001090 int count;
1091 const char *sources[3];
1092 struct gles2_renderer *renderer =
1093 (struct gles2_renderer *) ec->renderer;
Kristian Høgsberg25894fc2012-09-05 22:06:26 -04001094
1095 shader->vertex_shader =
Ander Conselvan de Oliveira27508c22012-11-08 17:20:46 +02001096 compile_shader(GL_VERTEX_SHADER, 1, &vertex_source);
1097
1098 if (renderer->fragment_shader_debug) {
1099 sources[0] = fragment_source;
1100 sources[1] = fragment_debug;
1101 sources[2] = fragment_brace;
1102 count = 3;
1103 } else {
1104 sources[0] = fragment_source;
1105 sources[1] = fragment_brace;
1106 count = 2;
1107 }
1108
Kristian Høgsberg25894fc2012-09-05 22:06:26 -04001109 shader->fragment_shader =
Ander Conselvan de Oliveira27508c22012-11-08 17:20:46 +02001110 compile_shader(GL_FRAGMENT_SHADER, count, sources);
Kristian Høgsberg25894fc2012-09-05 22:06:26 -04001111
1112 shader->program = glCreateProgram();
1113 glAttachShader(shader->program, shader->vertex_shader);
1114 glAttachShader(shader->program, shader->fragment_shader);
1115 glBindAttribLocation(shader->program, 0, "position");
1116 glBindAttribLocation(shader->program, 1, "texcoord");
1117
1118 glLinkProgram(shader->program);
1119 glGetProgramiv(shader->program, GL_LINK_STATUS, &status);
1120 if (!status) {
1121 glGetProgramInfoLog(shader->program, sizeof msg, NULL, msg);
1122 weston_log("link info: %s\n", msg);
1123 return -1;
1124 }
1125
1126 shader->proj_uniform = glGetUniformLocation(shader->program, "proj");
1127 shader->tex_uniforms[0] = glGetUniformLocation(shader->program, "tex");
1128 shader->tex_uniforms[1] = glGetUniformLocation(shader->program, "tex1");
1129 shader->tex_uniforms[2] = glGetUniformLocation(shader->program, "tex2");
1130 shader->alpha_uniform = glGetUniformLocation(shader->program, "alpha");
1131 shader->color_uniform = glGetUniformLocation(shader->program, "color");
1132
1133 return 0;
1134}
1135
1136static void
Ander Conselvan de Oliveira27508c22012-11-08 17:20:46 +02001137weston_shader_release(struct weston_shader *shader)
1138{
1139 glDeleteShader(shader->vertex_shader);
1140 glDeleteShader(shader->fragment_shader);
1141 glDeleteProgram(shader->program);
1142
1143 shader->vertex_shader = 0;
1144 shader->fragment_shader = 0;
1145 shader->program = 0;
1146}
1147
1148static void
Kristian Høgsberg25894fc2012-09-05 22:06:26 -04001149log_extensions(const char *name, const char *extensions)
1150{
1151 const char *p, *end;
1152 int l;
1153 int len;
1154
1155 l = weston_log("%s:", name);
1156 p = extensions;
1157 while (*p) {
1158 end = strchrnul(p, ' ');
1159 len = end - p;
1160 if (l + len > 78)
1161 l = weston_log_continue("\n" STAMP_SPACE "%.*s",
1162 len, p);
1163 else
1164 l += weston_log_continue(" %.*s", len, p);
1165 for (p = end; isspace(*p); p++)
1166 ;
1167 }
1168 weston_log_continue("\n");
1169}
1170
1171static void
1172log_egl_gl_info(EGLDisplay egldpy)
1173{
1174 const char *str;
1175
1176 str = eglQueryString(egldpy, EGL_VERSION);
1177 weston_log("EGL version: %s\n", str ? str : "(null)");
1178
1179 str = eglQueryString(egldpy, EGL_VENDOR);
1180 weston_log("EGL vendor: %s\n", str ? str : "(null)");
1181
1182 str = eglQueryString(egldpy, EGL_CLIENT_APIS);
1183 weston_log("EGL client APIs: %s\n", str ? str : "(null)");
1184
1185 str = eglQueryString(egldpy, EGL_EXTENSIONS);
1186 log_extensions("EGL extensions", str ? str : "(null)");
1187
1188 str = (char *)glGetString(GL_VERSION);
1189 weston_log("GL version: %s\n", str ? str : "(null)");
1190
1191 str = (char *)glGetString(GL_SHADING_LANGUAGE_VERSION);
1192 weston_log("GLSL version: %s\n", str ? str : "(null)");
1193
1194 str = (char *)glGetString(GL_VENDOR);
1195 weston_log("GL vendor: %s\n", str ? str : "(null)");
1196
1197 str = (char *)glGetString(GL_RENDERER);
1198 weston_log("GL renderer: %s\n", str ? str : "(null)");
1199
1200 str = (char *)glGetString(GL_EXTENSIONS);
1201 log_extensions("GL extensions", str ? str : "(null)");
1202}
1203
Pekka Paalanen9c3fe252012-10-24 09:43:05 +03001204static void
1205log_egl_config_info(EGLDisplay egldpy, EGLConfig eglconfig)
1206{
1207 EGLint r, g, b, a;
1208
1209 weston_log("Chosen EGL config details:\n");
1210
1211 weston_log_continue(STAMP_SPACE "RGBA bits");
1212 if (eglGetConfigAttrib(egldpy, eglconfig, EGL_RED_SIZE, &r) &&
1213 eglGetConfigAttrib(egldpy, eglconfig, EGL_GREEN_SIZE, &g) &&
1214 eglGetConfigAttrib(egldpy, eglconfig, EGL_BLUE_SIZE, &b) &&
1215 eglGetConfigAttrib(egldpy, eglconfig, EGL_ALPHA_SIZE, &a))
1216 weston_log_continue(": %d %d %d %d\n", r, g, b, a);
1217 else
1218 weston_log_continue(" unknown\n");
1219
1220 weston_log_continue(STAMP_SPACE "swap interval range");
1221 if (eglGetConfigAttrib(egldpy, eglconfig, EGL_MIN_SWAP_INTERVAL, &a) &&
1222 eglGetConfigAttrib(egldpy, eglconfig, EGL_MAX_SWAP_INTERVAL, &b))
1223 weston_log_continue(": %d - %d\n", a, b);
1224 else
1225 weston_log_continue(" unknown\n");
1226}
1227
John Kåre Alsaker94659272012-11-13 19:10:18 +01001228static int
1229gles2_renderer_setup(struct weston_compositor *ec, EGLSurface egl_surface);
1230
1231WL_EXPORT int
1232gles2_renderer_output_create(struct weston_output *output,
1233 EGLNativeWindowType window)
1234{
1235 struct weston_compositor *ec = output->compositor;
1236 struct gles2_output_state *go = calloc(1, sizeof *go);
1237
1238 if (!go)
1239 return -1;
1240
1241 go->egl_surface =
1242 eglCreateWindowSurface(ec->egl_display,
1243 ec->egl_config,
1244 window, NULL);
1245
1246 if (go->egl_surface == EGL_NO_SURFACE) {
1247 weston_log("failed to create egl surface\n");
1248 free(go);
1249 return -1;
1250 }
1251
1252 if (ec->egl_context == NULL)
1253 if (gles2_renderer_setup(ec, go->egl_surface) < 0) {
1254 free(go);
1255 return -1;
1256 }
1257
1258 output->renderer_state = go;
1259
1260 return 0;
1261}
1262
1263WL_EXPORT void
1264gles2_renderer_output_destroy(struct weston_output *output)
1265{
1266 struct gles2_output_state *go = get_output_state(output);
1267
1268 eglDestroySurface(output->compositor->egl_display, go->egl_surface);
1269
1270 free(go);
1271}
1272
1273WL_EXPORT EGLSurface
1274gles2_renderer_output_surface(struct weston_output *output)
1275{
1276 return get_output_state(output)->egl_surface;
1277}
1278
Kristian Høgsberg3a0de882012-09-06 21:44:24 -04001279WL_EXPORT void
1280gles2_renderer_destroy(struct weston_compositor *ec)
1281{
1282 if (ec->has_bind_display)
1283 ec->unbind_display(ec->egl_display, ec->wl_display);
1284}
1285
Ander Conselvan de Oliveira27508c22012-11-08 17:20:46 +02001286static int
1287compile_shaders(struct weston_compositor *ec)
1288{
1289 if (weston_shader_init(&ec->texture_shader_rgba, ec,
1290 vertex_shader, texture_fragment_shader_rgba) < 0)
1291 return -1;
1292 if (weston_shader_init(&ec->texture_shader_rgbx, ec,
1293 vertex_shader, texture_fragment_shader_rgbx) < 0)
1294 return -1;
1295 if (ec->has_egl_image_external &&
1296 weston_shader_init(&ec->texture_shader_egl_external, ec,
1297 vertex_shader, texture_fragment_shader_egl_external) < 0)
1298 return -1;
1299 if (weston_shader_init(&ec->texture_shader_y_uv, ec,
1300 vertex_shader, texture_fragment_shader_y_uv) < 0)
1301 return -1;
1302 if (weston_shader_init(&ec->texture_shader_y_u_v, ec,
1303 vertex_shader, texture_fragment_shader_y_u_v) < 0)
1304 return -1;
1305 if (weston_shader_init(&ec->texture_shader_y_xuxv, ec,
1306 vertex_shader, texture_fragment_shader_y_xuxv) < 0)
1307 return -1;
1308 if (weston_shader_init(&ec->solid_shader, ec,
1309 vertex_shader, solid_fragment_shader) < 0)
1310 return -1;
1311
1312 return 0;
1313}
1314
1315static void
1316fragment_debug_binding(struct wl_seat *seat, uint32_t time, uint32_t key,
1317 void *data)
1318{
1319 struct weston_compositor *ec = data;
1320 struct gles2_renderer *renderer =
1321 (struct gles2_renderer *) ec->renderer;
1322 struct weston_output *output;
1323
1324 renderer->fragment_shader_debug ^= 1;
1325
1326 weston_shader_release(&ec->texture_shader_rgba);
1327 weston_shader_release(&ec->texture_shader_rgbx);
1328 weston_shader_release(&ec->texture_shader_egl_external);
1329 weston_shader_release(&ec->texture_shader_y_uv);
1330 weston_shader_release(&ec->texture_shader_y_u_v);
1331 weston_shader_release(&ec->texture_shader_y_xuxv);
1332 weston_shader_release(&ec->solid_shader);
1333
1334 compile_shaders(ec);
1335
1336 wl_list_for_each(output, &ec->output_list, link)
1337 weston_output_damage(output);
1338}
1339
John Kåre Alsaker94659272012-11-13 19:10:18 +01001340static int
1341gles2_renderer_setup(struct weston_compositor *ec, EGLSurface egl_surface)
Kristian Høgsberg25894fc2012-09-05 22:06:26 -04001342{
Kristian Høgsbergfa1be022012-09-05 22:49:55 -04001343 struct gles2_renderer *renderer;
Kristian Høgsberg25894fc2012-09-05 22:06:26 -04001344 const char *extensions;
Kristian Høgsberg2bc5e8e2012-09-06 20:51:00 -04001345 EGLBoolean ret;
Kristian Høgsberg25894fc2012-09-05 22:06:26 -04001346
Kristian Høgsberg9793fc72012-09-06 21:07:40 -04001347 static const EGLint context_attribs[] = {
1348 EGL_CONTEXT_CLIENT_VERSION, 2,
1349 EGL_NONE
1350 };
1351
Ander Conselvan de Oliveira27508c22012-11-08 17:20:46 +02001352 renderer = calloc(1, sizeof *renderer);
Kristian Høgsbergfa1be022012-09-05 22:49:55 -04001353 if (renderer == NULL)
1354 return -1;
1355
Kristian Høgsberg9793fc72012-09-06 21:07:40 -04001356 if (!eglBindAPI(EGL_OPENGL_ES_API)) {
1357 weston_log("failed to bind EGL_OPENGL_ES_API\n");
1358 print_egl_error_state();
1359 return -1;
1360 }
Pekka Paalanen9c3fe252012-10-24 09:43:05 +03001361
1362 log_egl_config_info(ec->egl_display, ec->egl_config);
1363
Kristian Høgsberg9793fc72012-09-06 21:07:40 -04001364 ec->egl_context = eglCreateContext(ec->egl_display, ec->egl_config,
1365 EGL_NO_CONTEXT, context_attribs);
1366 if (ec->egl_context == NULL) {
1367 weston_log("failed to create context\n");
1368 print_egl_error_state();
1369 return -1;
1370 }
1371
John Kåre Alsaker94659272012-11-13 19:10:18 +01001372 ret = eglMakeCurrent(ec->egl_display, egl_surface,
1373 egl_surface, ec->egl_context);
Kristian Høgsberg2bc5e8e2012-09-06 20:51:00 -04001374 if (ret == EGL_FALSE) {
1375 weston_log("Failed to make EGL context current.\n");
1376 print_egl_error_state();
1377 return -1;
1378 }
1379
Kristian Høgsberg25894fc2012-09-05 22:06:26 -04001380 log_egl_gl_info(ec->egl_display);
1381
1382 ec->image_target_texture_2d =
1383 (void *) eglGetProcAddress("glEGLImageTargetTexture2DOES");
1384 ec->image_target_renderbuffer_storage = (void *)
1385 eglGetProcAddress("glEGLImageTargetRenderbufferStorageOES");
1386 ec->create_image = (void *) eglGetProcAddress("eglCreateImageKHR");
1387 ec->destroy_image = (void *) eglGetProcAddress("eglDestroyImageKHR");
1388 ec->bind_display =
1389 (void *) eglGetProcAddress("eglBindWaylandDisplayWL");
1390 ec->unbind_display =
1391 (void *) eglGetProcAddress("eglUnbindWaylandDisplayWL");
1392 ec->query_buffer =
1393 (void *) eglGetProcAddress("eglQueryWaylandBufferWL");
1394
1395 extensions = (const char *) glGetString(GL_EXTENSIONS);
1396 if (!extensions) {
1397 weston_log("Retrieving GL extension string failed.\n");
1398 return -1;
1399 }
1400
1401 if (!strstr(extensions, "GL_EXT_texture_format_BGRA8888")) {
1402 weston_log("GL_EXT_texture_format_BGRA8888 not available\n");
1403 return -1;
1404 }
1405
1406 if (strstr(extensions, "GL_EXT_read_format_bgra"))
1407 ec->read_format = GL_BGRA_EXT;
1408 else
1409 ec->read_format = GL_RGBA;
1410
1411 if (strstr(extensions, "GL_EXT_unpack_subimage"))
1412 ec->has_unpack_subimage = 1;
1413
1414 if (strstr(extensions, "GL_OES_EGL_image_external"))
Ander Conselvan de Oliveira27508c22012-11-08 17:20:46 +02001415 ec->has_egl_image_external = 1;
Kristian Høgsberg25894fc2012-09-05 22:06:26 -04001416
1417 extensions =
1418 (const char *) eglQueryString(ec->egl_display, EGL_EXTENSIONS);
1419 if (!extensions) {
1420 weston_log("Retrieving EGL extension string failed.\n");
1421 return -1;
1422 }
1423
1424 if (strstr(extensions, "EGL_WL_bind_wayland_display"))
1425 ec->has_bind_display = 1;
Pekka Paalanen035a0322012-10-24 09:43:06 +03001426 if (ec->has_bind_display) {
1427 ret = ec->bind_display(ec->egl_display, ec->wl_display);
1428 if (!ret)
1429 ec->has_bind_display = 0;
1430 }
Kristian Høgsberg25894fc2012-09-05 22:06:26 -04001431
1432 glActiveTexture(GL_TEXTURE0);
1433
Kristian Høgsbergfa1be022012-09-05 22:49:55 -04001434 renderer->base.repaint_output = gles2_renderer_repaint_output;
1435 renderer->base.flush_damage = gles2_renderer_flush_damage;
1436 renderer->base.attach = gles2_renderer_attach;
Kristian Høgsberg42263852012-09-06 21:59:29 -04001437 renderer->base.destroy_surface = gles2_renderer_destroy_surface;
Kristian Høgsbergfa1be022012-09-05 22:49:55 -04001438 ec->renderer = &renderer->base;
1439
Ander Conselvan de Oliveira27508c22012-11-08 17:20:46 +02001440 if (compile_shaders(ec))
1441 return -1;
1442
1443 weston_compositor_add_debug_binding(ec, KEY_S,
1444 fragment_debug_binding, ec);
1445
Pekka Paalanen035a0322012-10-24 09:43:06 +03001446 weston_log("GL ES 2 renderer features:\n");
1447 weston_log_continue(STAMP_SPACE "read-back format: %s\n",
1448 ec->read_format == GL_BGRA_EXT ? "BGRA" : "RGBA");
1449 weston_log_continue(STAMP_SPACE "wl_shm sub-image to texture: %s\n",
1450 ec->has_unpack_subimage ? "yes" : "no");
1451 weston_log_continue(STAMP_SPACE "EGL Wayland extension: %s\n",
1452 ec->has_bind_display ? "yes" : "no");
1453
Kristian Høgsberg25894fc2012-09-05 22:06:26 -04001454 return 0;
1455}